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For this edition of The Shell we'll be discussing a new project and game art challenge from SideFX, Unreal Fest Orlando, our rigging challenge, and more! |
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SideFX's Project GROT and Game Art Challenge |
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The team at SideFX recently released Project GROT, a tech demo meant to showcase a suite of procedural generation tools for Unreal Engine 5. It was developed by a team of 5 over the course of two months. All thr project files are available along with tutorials on how they were created. |
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Best Realtime Environment |
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The top four winners for each catagory are eligable for prizes and the opportunity to interview for an internship at SideFX! As part of the challenge, SideFX is offering a free 6-month Houdini Indie License. The challenge runs until July 14th, 2025. |
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This month members of the Turtle Tech Art team will be attending Unreal Fest 25' in Orlando. Here are some of the talks we are looking forward to: |
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Building a Data-Driven Interior Configurator Using Lumen and Nanite |
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Procedural Worlds by McLaren: Automotive Visualization with PCG Content |
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Technical Artist's Guide to Profiling in Unreal Engine |
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All talks given at Unreal Fest will be posted to Youtube at a later date. They are a great resource to pull from! See the full schedule here. |
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This month we are hosting our Rigging Challenge on the Discord! Join us on the Discord on June 16th at 6:00PM PST to see the entries!
RSVP Here |
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Ambient Birds with Niagara and Vertex Animations |
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Animate meshes in a particle system using Vertex Animation Textures |
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Snow Trails in Unreal Engine |
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C reate deformable snow trails using a scene capture and render targets |
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Jobs sourced from gamejobs.co |
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