In this edition of The Shell we'll be discussing the recent AC: Black Flag art blast, optimization techniques on a AAA game, our first Technical Artist Spotlight and more!
Assassin’s Creed Black Flag Resynced Tech Art Blast
With the recent release of a remastered classic in the Assassin's Creed series comes another massive art blast from the studios behind it.
Featuring 14 Technical Artists, this art blast highlights the team's work to make the world feel alive. They tackeled everything from ocean shaders and procedural tooling to the fake interiors for taverns and inns!
If you're interested in the scope of technical art on a AAA title, explore these ArtStation posts from the TA team:
In this case study, Playground Games Senior Technical Artist, Kieren Hutchison details how Simplygon was used to optimize Forza Horizon 6's highly detailed Japanese open world, ensuring environments maintained their visual quality even at high speeds.
Discover how the team leveraged techniques like Hierarchical Level of Detail (HLODs) and Foliage Impostors to hit crucial performance targets while maintaining high visual detail at top speed.
Technical ArtistGerardo Justel Ochandorena just released a free HDA designed to help you visualize vectors. Built as a hands-on learning tool, it makes complex vector data clear, readable, and intuitive. If you're looking to level up your Houdini or math skills, grab the download and start messing around!
For our first entry into our Tech Artist Spotlight series we are highlighting Joey Clemente. Joey is an environment focussed Technical Artist with a background in Graphics and Shaders. He's a graduate of Champlain College and worked on Star Fox at Velan Studio.
He put together a quick post about how he got into tech art, some projects he's currently working on, and his advice on people interested in Technical Art.
Make sure to check it out in our new Tech Artist Spotlight channel in the server!
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