For this edition of The Shell we'll be discussing our GDC meetup, procedural buildings, optimizations, and more!
As a quick reminder we will also be attending Everything Procedural early next month, so if any of you will also be attending let us know!
TTA GDC 26' Meetup
This past week was GDC and our second annual TTA meetup. We were once again blown away by the attendence and support. We hope you all were able to make some new connections and had an excellent rest of the conference!
Procedural Buildings of THE FINALS
In a recent blog post from SideFX, technical artist Adrian Björkerud broke down broke down Embark Studios' procedural building tech that they used in their recent titles The Finals and Arc Raiders.
The article going deep into the technical details of the system from Blockout to Building and touches on additional technical hurdles and achievements such as adding destruction and mesh decals.
Frame Optimization Case Study
Graphics programmer Jan Mróz released a blog post detailing a set of optimizations he made to his sample scene to drastically improve it's performance. If you are interested in performancee profiling and optimization techniques we highy recommend you check it out!
Tutorials
Profiling with Purpose
Two Epic devs break down performance optimizations for a AAA game
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